Mazel Tov
Navigate. Solve. Conquer.
Freshly redesigned inside and out — new name, new palette, new type, every screen touched.
Ten hand-crafted mazes, two ways to play. In Classic, walls are solid — find your way through. In Ghost, walls let you pass, but every touch costs time, worse the closer you are to the exit.
No two mazes play the same. One is circular. One hides real exits among fake ones. One is threaded with teleport portals. Two span multiple floors — the last stretches across six.
Beat all 10 in both modes and Run-Through unlocks: every maze back to back, one score.
Can't wait for your next attempt? A new Daily Maze drops every day — same maze for everyone, a tight 30-second target, and a streak worth protecting.
Race your own ghost with Shadow, replaying your best run beside you live. Keep playing and you'll unlock a live pace read on your timer, then your Path Efficiency once you're beating targets — how your route compares to the shortest possible path. Rewatch any run — including full run-throughs — with a scrubbable Instant Replay, complete with the optimal route traced alongside your own once you've earned it.
Chase medals for speed and precision, unlock achievements for major milestones, and track your stats. The rarest achievement demands mastery of everything the game has to offer.
Switch between keyboard, mouse, and touch anytime. Your progress saves automatically.
| Updated | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ThatOtherGuy0 |
| Genre | Puzzle |
| Made with | pygame, Scratch |
| Tags | Casual, maze |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Configurable controls, High-contrast |
| AI Disclosure | AI Assisted, Code, Text |
Development log
- REBRANDING!!4 days ago
- Path Efficiency and Live Indicator14 days ago
- Daily Maze16 days ago
- Shadow75 days ago
- Instant Replay77 days ago
- Sounds79 days ago
- Achievements85 days ago
- Mouse and Mobile Mode99 days ago


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